AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps in Finland Q2 2024
Discover the performance of the top 5 hack and slash mobile applications in Finland during Q2 2024. Data reveals trends in downloads, revenue, and active users.
The second quarter of 2024 showcased intriguing trends for the top 5 hack and slash mobile applications in Finland. According to Sensor Tower, these insights highlight key performance metrics across downloads, revenue, and active users.
Solo Leveling:Arise from Netmarble Corporation launched in early May 2024, showing an initial surge in revenue with $3.4K in the first week and peaking at $3.8K in the week of May 13. However, revenue gradually decreased to approximately $1.7K by late June. Downloads also saw a significant drop from 2.7K in the first week to 118 by the end of the quarter. Despite fluctuating revenue and downloads, weekly active users remained relatively stable, increasing from 2.6K to 3.2K.
MARVEL Future Fight, also by Netmarble Corporation, experienced a notable revenue spike in late April, reaching $1.3K. However, it saw a downward trend, concluding the quarter at around $219. Downloads were modest, fluctuating between 8 to 23 per week. Active users remained steady, hovering around the 500 mark throughout the quarter.
Honkai Impact 3rd, published by COGNOSPHERE PTE. LTD., displayed variable revenue, peaking at $873 in late April and falling to $242 by the end of June. Download numbers were low, with a slight increase towards the end of the quarter, reaching 23. Active users showed a slight decline from 255 to 194.
Devil May Cry: Peak of Combat by YunChang Games had a consistent revenue performance, ranging from $80 to $276, with a peak in late April. Downloads were relatively stable, with a minor surge to 42 in mid-June. Active users decreased slightly from 336 to 295 over the quarter.
FAIRY TAIL: Fierce Fight by Skyline Games showed declining revenue throughout the quarter, starting at $226 and dropping to a mere $2 by late June. Downloads followed a similar trend, from 45 in early April to 0 by mid-June. Active users decreased from 68 to 36 over the same period.
For more insights and detailed data, visit Sensor Tower.